Year Enders

2019 |2018 |2017 |2016 |2015 | 2014
Guest column | 2019: Hand in hand, gaming and brands
6:30 pm PDT 31/12/2019 By AnimationXpress Team

Having spent the last decade in creating and packaging content, working with some of the top most creators from Bollywood , Music and Comedy, there is one thing that I know for sure – the power of original content. The last year has been an eventful and insightful one for us at CHNO Media ,collaborating with brands and creators to bring innovations in the gaming industry. While in India, the momentum around gaming content has just begun, there’s so much … Read More


Animated feature: Is the trend here to stay?
6:30 pm PDT 28/12/2019 By Yugandhara Shete

The year 2019 saw some great animated features created for the big screen and a larger number of audience. Not just limiting to a certain age group, the animation sector also tried to create content for adult audiences and rose high with flying colours. The favourite IP amongst kids, Chhota Bheem had a theatrical of its own titled Chhota Bheem: Kung Fu Dhamaka. Created by Green Gold Animation founder and CEO Rajiv Chilaka, Chhota Bheem, has ruled the hearts of … Read More


2019: Reflecting on the VFX trends
7:00 pm PDT 23/12/2019 By Parth Kaushik

With filmscape being expanded by technological feats ranging from digital platforms to machine learning, VFX scenario is on an upwards trajectory. 2019 proved to be a disruptive year in terms of technological advancements in the VFX sphere of filmmaking. Storytelling was taken a notch higher than the year before, courtesy of the strides witnessed in the ecosystem. Filmmakers made maximum use of technology to bring their imagination to life on celluloid. As the year draws to a close, we are here to shine the spotlight … Read More


Guest Column| How has the year 2019 been for VR?
12:30 pm PDT 23/12/2019 By AnimationXpress Team

 Let’s start with bird eye view about the state of VR and then we’ll go down and understand it fully. We are entering 2020 and also the fifth year of consumer VR. Bird eye view shows that VR arcades are mushrooming and it’s one of the hottest business to be in but at the same time, VR failed to reach households. As predicted last year, even VR Arcade is not the biggest market for VR as the adoption in corporate for … Read More


Guest Column| Tech: Centroid’s MoCap report card 2019 – Parth Shah
2:00 pm PDT 21/12/2019 By AnimationXpress Team

2019 has been an exciting year for both Centroid UK and Centroid India. Centroid India started operating in January 2019 and was fortunate to work on five feature films, three games, one TV commercial and one TV series with India’s leading VFX, Game and Animation Studios. At present, Centroid India is one of the largest optical motion capture studios outside of the UK and USA, containing 32 cameras based in India’s Iconic Studio – Famous Studios, Mumbai. Centroid also provides on-set … Read More


2019: Five reasons why this was the year of gaming for India
9:00 pm PDT 13/12/2019 By Poonam Mondal

Indian gaming industry is spurring the growth story of Indian media and entertainment industry in 2019. This year’s growth story is not only limited to game-creation and profitability but also the increasing fertility of the gaming landscape which has eventually seen the rise of newer avenues in the ecosystem.  Although this year has brought economic slowdown, pulling down India’s GDP growth under five per cent, however the domestic gaming industry continues to leap in 2019 in terms of reach, innovation, … Read More


2019: How did Indian animated IPs fair?
8:00 pm PDT 12/12/2019 By Sharmindrila Paul

Animation has gradually become mainstream from the periphery, and this year has been a prominent example. The upward spurt of the animated IP rush that started in 2018, continued this year too enabling the numbers to rise exponentially.  Fresh debuts for children in the competitive space of TV shows and OTT platforms have actually helped in growing the audience which indicates that more children are opting to watch new programming with the growing focus on dedicated TV channels for the … Read More


Guest Column| How immersive technologies (XR) will shape the Indian Industry in 2019?
12:00 pm PDT 14/01/2019 By AnimationXpress Team

XR- The 4th wave: extended-reality (XR) has opened-up limitless possibilities and real benefits for both businesses and consumers since 2013. Immersive technologies such as virtual-reality (VR), augmented reality (AR) and mixed-reality (MR) are the three major variants of XR. Unique offerings from these three technologies pose evident potentials to become mainstream in the next three to five years. Let’s try to do a brief investigation on where is the treasure, how different industries are harnessing themselves to harvest the benefits of … Read More


The technology leap in the gaming industry in 2018
7:00 pm PDT 12/01/2019 By Poonam Mondal

India has always been upfront in embracing the innovative creations and consuming limitless trends! The bigger the market size, the higher the consumption rate. Since technology and gaming go hand in hand, the gaming industry has aced the technology trends to surprise individuals. Gaming technology has taken a leap ahead in 2018 and brought surprises after surprises in every quarter. The future of gaming depends on ongoing technological renewal. For example,  classics like 90s DOS games are fun to revisit … Read More


How VFX revolutionised storytelling in 2018
6:00 pm PDT 11/01/2019 By Parth Kaushik

The year 2018 swished myriad brushstrokes on the canvas of the Entertainment Industry in the past year. Ineluctably, motion pictures have gained momentum with VFX being the crucial part of the process. Indian movies over the past year have made use of the art of VFX by varying degrees. It has not escaped the notice of Indian masses that even though Indian VFX scene is purportedly in its first flushes, Indian artists have long been associated with the major International projects … Read More